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NEWS
Inquiries
Terms of Use
Battle repair
Add Token
Ver.14.5
Maintenance is currently underway
Planned end time
Undecided
CONTRACT SERVANT only runs in browsers with MetaMask installed, or in browsers with wallets.
See here to play on PC
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See here to play on smartphone
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For Android users, please use various wallet apps
O K
IX
Lv 100
No Plate Skill
9
No Skill
0000
0000
0000
0000
0000
0000
GEN -
MIXOK
MIXNG
-
ETH
Re Move 00:00:00
00000000

ORDER
The order in which the Servant will act.
There are 1〜9.
Attack (Recovery) range
Servants will attack or recover servants
placed in squares shown in this range.
HP(Hit point)
If HP of a servant becomes 0,
the servant is no longer activable.
POW(Power)
Has impact on amount of damage and recovery.
DEF(Defense)
Affects damage reduction when guarding.
VIG(Vigilance)
The higher this value,
guard is likely to happen more often.
CRI(Critical)
Affects amount of damage by critical attack.
LUK(Lucky)
The higher this value,critical attack is
likely to happen more often.
   
RES
Lv
Player Lv
Until(UTC)
PRESENT
INFO
SHOP
OPTION
DIVIDEND
ARTIFACT
MYLIST
Permanent
Until(UTC)
NEWS
My ACTIVITY
WORLD
(UTC)
No update information
More
Terms of Use

These Terms of Use (henceforth "These Terms") describe conditions for use of services provided on the "CONTRACT SERVANT - CARD GAME -" operated by The Company. These terms apply to the relationship between The User of This Game and The Company. The User must read and consent to These Terms upon using This Game.

Article 1 - Definitions
  1. The Company refers to AXEL MARK INC. and its subsidiaries, affiliates, and providers.
  2. This Game refers to the "CONTRACT SERVANT - CARD GAME -" blockchain game portal site operated by The Company.
  3. The User refers to the individual using This Game after agreeing to These Terms.
  4. “In-game currency” refers to the currency “Beryl” that can be used in this game.
Article 2 - Application of These Terms
  1. The User consents to These Terms upon commencing use of This Game. Upon The User's consent to These Terms, a User Agreement based on These Terms is formed between The User and The Company.
  2. In the event that separate terms of use (henceforth "Individual Terms") pertain to This Game, use of This Game by The User is premised upon These Terms and Individual Terms. Furthermore, Individual Terms shall take precedence in cases of discrepancies between the content of These Terms and Individual Terms.
  3. This Game May be provided via web browser, smartphone app, or in other forms. Consent by The User to These Terms via any individual form of provision of This Game shall also apply to use of This Game via other forms of provision.
  4. In the event that The Company deems it necessary to alter These Terms, it may do so at any time without advance notice or consent from The User. However, in cases where alteration of These Terms would have significant impact on The User, The Company may provide advance notice via This Game.
  5. Except in cases where The Company describes otherwise in separate documents, alterations to These Terms shall take effect as of the time that notice of alteration details is posted by The Company on This Game.
  6. In the event that The User utilizes This Game after alterations to These Terms, The User shall be seen as consenting to the altered version of These Terms.
Article 3 - Account Management, Etc.
  1. The User's password (including login password, API secret, secret key, authorization code, personal identification number, or any term referring to passwords), Account ID (including login ID, user ID, wallet address, API key, or any other term referring to Account ID), and device, etc. (henceforth collectively "Account, Etc.") may not be shared or their use permitted to a third party. The Company will not manage The User's device or secret key.
  2. In using This Game, The User is liable for management of his or her Account, Etc., and The User will bear full liability for all actions take using that Account, Etc.
  3. The Company will view all actions taken via The User's Account, Etc. as those of The User assigned the Account, Etc. in question, or of The User managing the Account, Etc. in question, regardless of the actual individual accessing The User's Account, Etc.
  4. Except in cases of gross negligence or malicious intent on its part, The Company bears no liability for losses or damages including inability to use virtual currency (including but not limited to "virtual currency" as defined in Article 2 Clause 5 of the Payment Services Act) held in the storage function (henceforth "Wallet"). This includes such losses or damages in the event that The User's device is damaged, lost, or attacked by a third party via malware, spyware, viruses, hacking, cracking, or otherwise. It also includes cases in which the Account, Etc. is compromised via improper security or errors in use, or usage of the Account, Etc. by a third party.
  5. In the event that there is a risk that a third party is utilizing The User's Account, Etc. illegally, The User will report it to The Company promptly and take the measures required to avoid the illegal use in question.
  6. The Company is not liable for any losses (including virtual currency within the Wallet, any other statuses realized via This Game, and the loss of all data recorded in the blockchain relating to This Game) incurred by The User via losses or oversights related to The User's Account, Etc.
  7. The User acknowledges that with the loss of any one of the device utilized, the secret key, or the password, The User's Wallet will become unusable and that The Company is not able to assist with the Wallet in question in any manner.
Article 4 - Usage by Minors
  1. In the event that The User is a minor, The User may utilize This Game with the consent of a parent, guardian, or other legal representative (henceforth "Parent, Etc."). In the event that The User has made use of This Game without the aforementioned consent, The Company may cancel the User Agreement based on These Terms, or alternately may suspend use of This Game.
  2. In the event that The User was a minor upon consenting to These Terms and later used This Game after reaching adulthood, The Users usage of This Game while a minor shall be deemed to have been authorized.
  1. The User will utilize the browser and wallet recommended by The Company when utilizing This Game via a web browser.
  2. The User will utilize the wallet function and any other Wallet recommended by The Company when utilizing This Game via smartphone app.
  3. Virtual currency within the Wallet is managed via memory sectors on The User's device. The Company does not provide online management methods.
  4. Funding of and expenditures from the Wallet will be conducted at the time and in the manner designated by The Company.
  1. The Company may create message boards and messaging functions (henceforth "Posting Functions") within This Game. In such cases, The User may send text, images, videos, and other content (henceforth "Post Content") to other users via the Posting Functions.
  2. The User guarantees that Post Content does not infringe on third party privacy rights, rights to usage of personal likeness and copyrights, patent rights, trademark rights, or any other rights (henceforth "Intellectual Property Rights, Etc."). In the event that a dispute arises with a third party regarding Post Content, The User will resolve the dispute at The User's expense and liability, and will not burden The Company in any manner.
  3. The User bears full liability for Post Content details, and The Company bears no liability for the aforementioned.
  4. As The Company stores and accumulates Post Content, it may use (including editing and use of edited material) Post Content for any purpose and in any manner, and may also permit use of the aforementioned to any third party. The User shall consent to this use.
  5. The User acknowledges that The Company will confirm Post Content and may delete any Post Content deemed necessary in whole or in part.
Article 7 (In-Game Currency)
  1. The User can purchase in-game currency used in This Game. The Company determines purchase prices for in-game currency, and may change these without prior notice to The User.
  2. The User cannot allow use of, assign, transfer, buy or sell, loan, or conduct equivalent actions with in-game currency to another user or other third party , unless The Company specifically permits the in-game currency.
  3. The in-game currency is valid for 180 days from the date of acquisition. The in-game currency expired of the validity period will lapses.
  4. In-game currency cannot be refunded for any reason. Note that this does not apply when otherwise required by law.
Article 8 - Collection and Handling of Data
  1. The Company may obtain data corresponding to the following categories (henceforth "User Data") through The User's access to This Game.
    1. Nickname, email address ,User ID, IP address
    2. Device data (including but not limited to OS, device language settings, and nation of access, etc.)
    3. Wallet address and other data required for blockchain transactions
    4. Usage information for This Game (version of This Game, location data, usage history, etc.)
    5. Information provided by Third party tools
    6. Data on campaign usage
    7. Data for user data investigations, inquiries, and troubleshooting investigations
    8. In addition to the preceding items, data that The User provides to The Company, and data that The Company learns from usage of and access to This Game
  2. The Company will appropriately handle the Post Content and User Data, in accordance with These Terms as well as the separately-defined privacy policy "Personal data".
  3. In the event that any of the following applies, The Company may delete all User Data.
    1. When The Company has deleted The User's Account, Etc. in conjunction with The User's end of use of This Game
    2. When The Company suspends provision of This Game
  4. This Game contains the following information collection modules provided by the following third parties for purposes such as providing the features included in This Game, and analyzing usage. With regard to the purpose of use of the information that will be collected or has been collected through such information collection module, please review These Terms,the separately-defined privacy policy, and the privacy policy that has been provided by each company providing an information collection module:

    Google LLC “Google Analytics”
    (To analyze user access information)

    ConsenSys “MetaMask”
    (To obtain the wallet address associated with the User ID)
Article 9 - Handling of Constituent Parts, Etc. of This Game
  1. The User does not hold the rights to freely use, profit from, dispose of, etc. any data for or included in characters, avatars, items, names, abilities, special traits, musical tracks, content, scenarios, or programs, etc., or included in This Game (henceforth "Constituent Parts of This Game"). The User may utilize Constituent Parts of This Game within the extent permitted and as defined in These Terms and separately for This Game, within This Game.
  2. Regardless of the provisions of the previous clause, The User holding the secret key for characters, items, or other assets and data, etc. used within This Game and saved to blockchain (henceforth "Blockchain Assets, Etc.") holds the Blockchain Assets, Etc. in question. As such, The User holds the rights to send the aforementioned to third party addresses or otherwise dispose of them. Furthermore, The Company does not guarantee that the blockchain in question will function or transfer properly.
  3. In the event that any of the following items apply, The Company may delete, move, alter, or otherwise take necessary measures toward Constituent Parts of This Game (including Blockchain Assets, Etc., and the same henceforth throughout This Article) at any time and without prior notice to The User.
    1. When provision of This Game is suspended
    2. When This Game has not been used for 90 consecutive days
    3. When Constituent Parts of This Game violate These Terms
    4. When The User's Account, Etc. has been deleted, regardless of the reason
    5. When there is a risk that the data size of Constituent Parts of This Game will exceed limited determined by The Company, or when maintaining Constituent Parts of This Game becomes difficult for The Company for other technical reasons
    6. When The Company deems it necessary for provision of This Game or its maintenance and management
    7. When The Company deems it an impediment to the smooth provision of This Game
    8. When The Company otherwise deems necessary
  4. The Company bears no liability for any losses incurred by The User due to measures taken in accordance with the preceding clause.
Article 10 - Usage of Premium Services, Etc.
  1. The User will may purchase characters, items, etc., transactions which require service charges, or other premium services (henceforth "Premium Services"), etc. via the means determined by The Company separately, upon using Premium Services within This Game.
  2. Should any of the following apply, the Company may cease sale, provision, and use of Premium Services, etc., or may demand forfeiture of Premium Services, etc. that have been sold or provided
    1. When unable to resolve payment for the purchase price of Premium Services, etc.
    2. When The Company detects abnormalities on payment resolution of purchase prices of Premium Services, etc.
    3. When The User violates These Terms in whole or in part, including the prohibited behaviors determined in Article 14
Article 11 - Burden of Expenses
  1. The User will bear the burden of all expenses (including but not limited to device expenses, connection fees, electrical fees, etc.) required for use of This Game.
  2. The Company may list recommended environments for the use of This Game, but does not provide any form of maintenance or expenses toward these environments.
Article 12 - Ad Listings
  1. The Company may list advertisements for The Company or third parties on This Game.
  2. The Company does not guarantee the content of advertisements detailed in the previous clause, and does not bear any liability for damages incurred by The User resulting from the advertisements in question.
Article 13 - Account, Etc. Deletion and Suspension of Use
  • Should The Company deem that any of the following applies, it may delete the Account, Etc. of The User in question, suspend use of the Account, Etc., restrict use of This Game (including but not limited to blocking access to This Game), or take other necessary measures without prior notice.
      1. When The User has violated These Terms, or The Company deems that there is a risk of violation
      2. When The Company deems it an issue to the smooth operation of This Game
      3. When The Company otherwise deems The User inappropriate for This Game
    Article 14 - Prohibited Behavior
    1. The User may not carry out any of the following behavior (henceforth "Prohibited Behavior") in the course of using This Game.
      1. Behavior which violates These Terms
      2. Behavior which violates the law or public morals
      3. Behavior which is criminal or tied to criminality
      4. Behavior which solicits or encourages suicide
      5. Behavior relating to the use or sale of stimulants, cannabis, or other drugs, or behavior which solicits or invites illegal drinking, smoking, or gambling
      6. Behavior which solicits children as the subject of sexual acts
      7. Behavior involving the sending of child pornography text or images
      8. Behavior with a sexual or obscene intent
      9. Behavior intended to secure meetings in the real world
      10. Nickname, email address ,User ID, IP address
      11. Behavior involving sending of disturbing imagery of murder, executions, or abuse, or of other extreme content.
      12. Behavior which unfairly discriminates against a third party, behavior inflicting emotional injury or insult, or behavior damaging the reputation or social standing of a third party
      13. Behavior which is political or religious, or which solicits support for a political or religious entity
      14. Behavior soliciting for pyramid schemes, Ponzi schemes, or networking businesses
      15. Behavior which inappropriately extracts and collects data from This Game
      16. Behavior which violates the rights of The Company or a third party
      17. Behavior intended to generate profit using This Game
      18. Behavior such as giving, transferring, lending, or exchanging Account, Etc., Points, or characters, items, etc. for This Game to a third party. Also, behavior which is conducive to the aforementioned (note that this excludes cases in which in-game assets, etc. designated by The Company are used in transaction on the platform designated by The Company, in the manner designated).
      19. Behavior utilizing This Game for the acquisition and sale of Account, Etc., Point, or character and item data, etc. for This Game on behalf of a third party
      20. Behavior involving the use, distribution, or creation of cheats, BOTs, automated software, illegal intrusion software, mods, or other external programs intended to alter This Game
      21. Behavior involving the use on one's own behalf of results obtained by a third party from the external programs detailed in the previous item
      22. Behavior which utilizes This Game from a device on which each platform's operations are not guaranteed
      23. Behavior which inappropriately influences results obtained from use of This Game
      24. Behavior which places a significant burden on the servers or networks used to operate This Game
      25. Behavior involving the use of illegal access and others' user IDs, etc. to pass as another user
      26. Behavior which deliberately provides or discloses data on malfunctions in This Game to third parties other than The Company
      27. Behavior involving impersonation of The Company, another user, or another individual or organization to impart false impressions to third parties regarding relationship with This Game
      28. Behavior which spreads computer viruses
      29. Behavior intending to alter or damage This Game's programs, or intending to reverse engineer the aforementioned through reserve assembly or decompiling, etc.
      30. Behavior which causes damage or trouble to The Company or a third party
      31. Behavior which interferes with the standard provision of This Game
      32. Behavior which damages public faith in The Company or This Game
      33. Behavior involving the acquisition of multiple accounts, or sharing accounts with others
      34. Behavior involving the provision of email addresses, phone numbers, or other personal information, and behavior intended as sexual harassment of a third party
      35. Behavior which promotes any of the aforementioned items
      36. Any other behavior deemed inappropriate for the provision of This Game by The Company
    2. In the event The User carries out a prohibited behavior as described in any of the preceding items, or is reasonably deemed to have done so, The Company may take the measures described in the following items without prior notice in accordance with the prohibited behavior and its degree or severity.
      1. Deletion of illegally-acquired Constituent Parts of This Game (including Blockchain Assets, etc.)
      2. Temporary suspension of usage of Account, Etc.
      3. Deletion of Account, Etc.
    3. The Company bears no liability for any losses incurred by The User due to measures taken in accordance with the preceding clause.
    Article 15 - Suspension or Conclusion of Provision of This Game
    1. The Company may at any time, for any reason, alter the content of This Game in whole or in part, or suspend, interrupt, or cancel provision of This Game in whole or in part, without prior notice or announcement to The User.
    2. In the event that any of the following items apply, The Company may suspend, interrupt, or cancel provision of This Game in whole or in part without prior notice or announcement to The User.
      1. When conducting scheduled or emergency inspects or maintenance on the computer system for This Game
      2. When computers or connection, etc. operations are suspended due to an accident
      3. When provision of This Game is impossible due to a natural disaster, fire, electrical outage, or other unforeseen accident, war, outbreak of violence, civil disorder, terrorist incident, or internet connection issue, etc.
      4. When conducting investigations of illegal use of Account, Etc. data
      5. When The Company deems investigation necessary based on the law, voluntary regulations by industry bodies The Company is party to, or The Company's internal bylaws
      6. When The Company deems continued provision of This Game impossible due to changes, etc. in laws, public policy, or social conditions
      7. When The Company otherwise deems it necessary to suspend, interrupt, or cancel provision of This Game in whole or in part
    3. The Company bears no liability for any damages incurred by The User resulting from the implementation of any of the measures above.
    Article 16 - Compensation for Damages
    1. In the event that The User has violated the provisions of These Terms, or has caused damages to The Company through reasons The User is liable for, The User shall pay compensation for damages (including reasonable legal expenses) incurred by The Company.
    2. In the event that The Company has caused damages to The User through reasons The Company is liable for, The Company shall pay compensation for damages. However, the maximum value for this compensation shall be the value paid by The User to The Company over the 1 month preceding the damages in question, except in cases of gross negligence or malicious intent by The Company. In the event of gross negligence or malicious intent by The Company, compensation for damages paid by The Company shall be limited to the direct damages incurred by The User in question. No indirect damages such as resultant damages, ancillary damages, and lost profits are included, regardless of whether or not these damages could be foreseen by The Company.
    Article 17 - Disclaimers
    1. The Company does not guarantee the completeness, accuracy, reliability, validity, practicality, operating environment, applicability of intended use, or accuracy and reliability of outcomes of use of This Game. The Company is not liable for any damages incurred by The User from the use of This Game and relevant data, or from inability to use the aforementioned, except in cases of gross negligence or malicious intent on the part of The Company.
    2. The Company may update This Game's content at any time, and does not guarantee the continuity of This Game's content.
    3. The Company is not liable for any damages incurred by The User or third parties through usage of or inability to use This Game (including the loss of virtual currency in the Wallet or data required to use virtual currency), except in cases of gross negligence or malicious intent on the part of The Company.
    4. The Company is not liable for any damages incurred by The User through electrical or Internet connection issues, except in cases of gross negligence or malicious intent on the part of The Company.
    5. The Company is not liable for any damages incurred by The User through third party cyberattacks (illegal access, computer virus intrusions, etc.) on This Game, except in cases of gross negligence or malicious intent on the part of The Company.
    6. The Company is not liable for any disputes arising between users of This Game, or between The User and a third party.
    7. The Company provides no guarantees regarding the legality, compatibility, safety, accuracy, or compliance with public morals of any links to third party websites from This Game. The Company is not liable for any damages or losses regarding use of said websites by The User, or regarding products, services, etc. provided from said use, except in cases of gross negligence or malicious intent on the part of The Company.
    8. The Company is not liable for any damages incurred by The User in conjunction with This Game, including the loss or deletion of data relating to This Game, loss of data ensuing from the use of This Game, or device damages or losses, except in cases of gross negligence or malicious intent on the part of The Company.
    Article 18 - Intellectual Property Rights
    1. All copyrights, patent rights, trademark rights, and other intellectual property rights (henceforth "IP Rights, Etc.") relating to This Game and Constituent Parts of This Game (including items which fall under Article 9 Clause 2) resides with The Company or a third party which holds legal rights, and are not transferred to The User.
    2. The User may not duplicate, alter, or utilize via public broadcast, etc. any data provided over This Game without The Company's consent, except in cases of personal use protected by the Copyright Act.
    Article 19 - Communication Confidentiality
  • The Company will protect the confidentiality of The User's communication in accordance with Article 4 of the Telecommunications Business Act. However, The Company may view or delete data pertaining to The User's communication confidentiality to the extent defined in the following items, in the event that any item among the following applies.
      1. When compelled to intercept communications in accordance with the Code of Criminal Procedure or for a criminal investigation, or when subject to a court order
      2. When legally subject to administrative disposition
      3. When The Company deems that requirements for a disclosure request pursuant to Clause 4 of the Act on the Limitation of Liability for Damages of Specified Telecommunications Service Providers and the Right to Demand Disclosure of Identification Information of the Senders are fulfilled
      4. When The Company deems it necessary to protect human life, health, or assets
      5. When The Company deems it an unavoidable necessity in the operation of This Game
      6. When The User's consent has been obtained
    Article 20 - Prohibition of Transferral of Rights and Responsibilities
  • The User may not transfer, use as security, or otherwise dispose of rights and responsibilities defined in These Terms to a third party.
  • Article 21 - Severability
    1. Even in the event that These Terms are rendered partially void by law, etc., all other provisions shall remain in force.
    2. Even in the event that These Terms are rendered partially void in a relationship with some users, or in the event of cancellation, all other provisions shall remain in force over relationships with other users.
    Article 22 - Governing Law and Jurisdiction
    1. Japanese Law is the governing law of These Terms.
    2. The Tokyo District Court shall have exclusive jurisdiction of the first instance by consent for all disputes regarding This Game.
    3. These Terms is executed in both English text and Japanese text provided that the Japanese text shall govern to the interpretation and performance of These Terms.

    Enacted 12/1/2019

    Revised 3/31/2022 PrivacyPolicy

    AXEL MARK INC.

    Contract Servant accepts requests, questions, suggestions or troubles at Discord.
    If you have any questions, problems or troubles, please post comment on below server.

    Contract Servant

    Apologizes in advance, depends on the content of your post, it may take time to answer or sometimes we cannot answer to your post.

    ※Our support is open from 1:00〜10:00 AM [UTC] on weekdays.

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    PrivacyPolicy
    AXEL MARK INC. (henceforth "The Company") may acquire and use Personal data (henceforth "Personal data") of customers.
    The Company recognizes that the correct handling of the Personal data is an important aspect of its compliance obligations, and handles all Personal data based on the following policy in order to fulfill these obligations.
    In order to use company services,
    *This Privacy Policy is executed in both English text and Japanese text provided that the Japanese text shall govern to the interpretation and performance of This Privacy Policy.

    AXEL MARK INC.
    Hiroshi Matsukawa, President and CEO


    1. Introduction
      This Privacy Policy applies to all of The Company games, websites and related services, collectively referred here as The Company Services. Your continued use of The Company Services after the effective date will be subject to the new Privacy Policy.

      Please read the following to learn more about how The Company uses your Personal data.

      If you have any questions or concerns about this Privacy Policy, including those related to exercise of your rights, please contact The Company through the Inquiries Section .

      1-32-2 Honcho, Nakano-ku, Tokyo 164-0012, Japan
      AXEL MARK INC.
      Inquiries Section
      Email: support@cscg.jp
      *HThe Companys: Weekdays 10:00 – 19:00, excluding Saturdays, Sundays, national holidays and the New Year season (Japan time)

    2. Legal compliance
      The Company complies with all relevant Japanese laws and regulations, such as the Act on the Protection of Personal Information (Act No. 57 of May 30, 2003), along with other guidelines and standards set up by the Japanese government and competent authorities, and observes other social practices deemed to be fair and proper.

    3. Internal regulations and training
      The Company has put in place clear internal regulations and management systems concerning the protection of Personal information, and have constructed systems for correctly handling Personal information.
      In addition, The Company conducts suitable internal training necessary for protecting Personal information, through which The Company strives to uphold these systems.

    4. What Personal data The Company collects
      The Company may sThe Companyce, use and otherwise process your Personal data in different ways. In all cases The Company is committed to protecting your Personal data.
      In each of the sections listed below, The Company describes how The Company obtains your Personal data and how The Company treats it.

      4. A -Sources of Personal data
      The Company may obtain your Personal data from the following the sources:
      1. From you directly (through the game, website or online forms); and/or
      2. From third parties, service providers that are assisting The Company in providing you with a service, or from your social networks accounts you used to sign in to The Company online Services (for example, Facebook, Google).
      4. B -Personal data that The Company collects and processes
      The Company may collect the following categories of Personal data relating to The Company existing or prospective individual customers:
      1. Contact information (such as name or nickname or email you submit as part of your registration for The Company Services or log-in or via social networks);
      2. Data about your account and game progress (The Company creates a Game ID for you when you use the Services);
      3. Your IP address and unique mobile device identification numbers (such as your device ID, advertising ID, MAC address);
      4. Data about your device, such as manufacturer, operating system, CPU, RAM, browser type and language;
      5. Broad location data (e.g. country or city-level location);
      6. Precise geolocation data (GPS, with your consent);
      7. Data The Company collects with cookies and similar technologies;
      8. Data The Company receives if you link a third party tool with the Service;
      9. Details of orders (amount spent, date, time, vouchers or offers used);
      10. Data to fight fraud (such as refund abuse in games or click fraud in advertising);
      11. Data from platforms that the games run on (such as to verify payment);
      12. Data for advertising and analytics purposes, so we can provide you better Service;
      13. Your messages to The Company (such as chat logs and player support tickets) any feedback you submitted about your experience with The Company; and/or
      14. Other data you choose to give The Company.
    5. Appropriate use of Personal data
      The Company uses the Personal data which The Company receives within the scope of the purposes of use described below.
      In addition, in the event that changes are made to these purposes of use, The Company notifys or publishes the content of these changes.

      1. For the sale and provision of products, rights, digital content, and services provided by The Company or third parties (henceforth “services, etc.”)
      2. For the identification and management of customers who purchase or use services, etc. provided by The Company or third parties
      3. For the provision of information on and running of campaigns, prize contests and promotions, events, surveys, etc.
      4. For notifying concerned parties of matters deemed necessary for the administration of services, etc.
      5. For the advertisement / publicity and solicitation of sales of services, etc. provided by The Company or third parties
      6. For packing and delivery operations relating to services, etc.
      7. For dealing with all inquiries
      8. For conducting marketing research and analysis, and developing new services
      If you object to The Company using your Personal data for the above purposes, including direct marketing, please let The Company know using the email address provided in section 11.

    6. Joint use
      This Company uses all Personal data it receives on a joint basis with the following group companies within the scope of the purposes of use described above.
      In addition, This Company acts as the manager responsible for the joint use of Personal data.
      ・AXEL GameEntertainment Inc.

    7. Disclosure and provision to third parties
      With the exception of the following cases, The Company does not disclose or provide Personal data to third parties.
      1. In case where consent has been given by the provider of Personal data
      2. In case where Personal data has been processed into information in which individuals cannot be identified and is provided as statistical data
      3. In case involving organizational restructuring, such as mergers, corporate splits, transfers of business, etc.
      4. In case deemed appropriate based on the relevant laws and regulations, other notifications etc. from public institutions such as government offices, etc.
      5. In case in which Personal data is provided to third parties within the scope of outsThe Companycing work when consigning work in part as a means of better facilitating The Company’s business activities
    8. Revision, suspension of use and deletion of Personal data
      If you wish to revise, suspend the use of or delete the Personal data which you provided to The Company, please contact the Personal Information Inquiries Section listed in “11.
      Inquiries relating to Personal data, etc.
      ” via email. A staff member will inform you of the procedures you need to undertake to complete this process.
      1. Regarding Personal identification documents
      2. Please note that when applying for the revision, suspension of use or deletion of Personal data, you will be asked to provide some kind of Personal identification, such as a driver’s license or some other official document. (In cases where contact is made via a proxy, the individual concerned will be contacted separately to confirm whether the proper proxy procedures have been completed.)
      3. Regarding processing charges
      4. In some cases, The Company may charge a prescribed processing charge equivalent to the actual costs incurred when processing requests for the revision, suspension of use or deletion of Personal data.
    9. Regarding revisions to this Privacy Policy
      This Privacy Policy is subject to revision, so please make sure to check the content regularly for updates.

    10.Your rights
      You are entitled to obtain information from The Company on how The Company handles your Personal data, to see copies of all Personal data held by The Company and to request that your Personal data is amended, corrected or deleted from The Company systems. You can also limit, restrict or object to the processing of Your data.

      The Company does not carry out any decision-making based solely on automated processing, including profiling.

      If you gave your consent The Company to use your data, e.g. so that The Company can send you marketing emails or display Personalised ads, you can withdraw your consent at any time. Please note that even if you withdraw your consent, The Company can still rely on the consent you gave as the lawful basis for processing your Personal data before you withdrew your consent.

      You can object to The Company use of your Personal data where The Company stated The Company rely on its legitimate business interests to do so.

      If you would like to exercise any of your above rights, contact The Company using the contact details in section 11 above.

    11. Inquiries relating to Personal data, etc.
      Please contact with The Company via the details below if you have any inquiries relating to Personal data.

      (Hours: Weekdays 10:00 – 19:00, excluding Saturdays, Sundays, national holidays and the New Year season (Japan time))

      1-32-2 Honcho, Nakano-ku, Tokyo 164-0012, Japan
      AXEL MARK INC.
      Inquiries Section
      Email: support@cscg.jp

    特定商取引法

    運営事業者の名称 アクセルマーク株式会社
    所在地 東京都中野区本町一丁目32番2号
    代表者名 尾下 順治
    メールアドレス support@cscg.jp
    ※大変恐れ入りますが、メールにてお問い合わせ頂きます様お願い申し上げます。

    【役務の対価】
    役務(当社が提供するサービス)の提供場所(当社ウェブサイトもしくは当社アプリケーション)もしくは各役務に対応する利用規約上に表示する金額(消費税を含み、仮想通貨を単位として表示されることがあります)。

    【支払い時期・方法】
    役務(当社が提供するサービス)の提供場所(当社ウェブサイトもしくは当社アプリケーション)もしくは各役務に対応する利用規約上に表示する時期及び方法(仮想通貨による支払を含みます)、又はお客様が選択した支払方法に関するプラットフォーム事業者(Apple Inc.及びGoogle Inc.を含みます)もしくはクレジットカード会社等の指定する時期及び方法。

    【上記以外に必要な費用】
    情報端末の購入費、インターネット接続料金、通信料金等はお客様の負担となります。

    【役務の提供時期】
    代金の支払いその他必要な手続として当社が予め明示するものを実施した後、直ちに利用可能(※システム上の都合により、役務の提供が可能となるまで若干のお時間をいただく場合があります)。

    【役務の提供に関するその他の条件】
    各役務に対応する利用規約上に記載します。

    【動作環境】
    公式サイトトップページにて推奨環境をご確認ください。

    【返品について】
    商品の特性上、購入後の返品/キャンセルはできません。なお、正常にサービスが利用できなかった場合、お問い合わせ窓口よりご連絡ください。

    資金決済法

    ■前払式支払手段の名称
    ベリル(Beryl)(以下、「ゲーム内通貨」といいます。)

    ■前払式支払手段発行者
    アクセルマーク株式会社

    ■支払可能金額等
    上限なし

    ■有効期間又は有効期限
    取得した日から180日間

    ■相談に応ずる窓口
    所 在 地:東京都中野区本町1-32-2
    連 絡 先:support@cscg.jp

    ■ご利用いただける場所の範囲
    「コントラクトサーヴァント -CARD GAME-」アプリ内

    ■ご利用上の注意
      1. ゲーム内通貨は、当社が指定するサービスまたはコンテンツ以外の、現金等経済上の利益と交換することはできません。
      2. ゲーム内通貨は他のアカウント等に譲渡、貸与等することはできません。
      3. 資金決済に関する法律に基づき払戻しが認められる場合を除き、原則として購入後の払戻しはできません。
      4. その他利用条件は、利用規約・約款等が適用されますので、それらの内容をご確認ください。

    ■未使用残高のご確認方法
    「コントラクトサーヴァント -CARD GAME-」ホーム画面→「Berylの+マーク」ベリル画面にてご確認いただけます。

    ■利用規約
    「コントラクトサーヴァント -CARD GAME-」利用規約をご確認ください。

    Copyright
    Copyright 2019 PlayCanvas -playcanvas.com-
      Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

      The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

      THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    CONTRACT SERVANT can be played in the three following ways.

    1. Playing via PC
    Add "MetaMask" to a dedicated browser to play.
    "MetaMask" can be used with "Chrome" and "FireFox".
    Please install "MetaMask" to your browser from the official website.

    [MetaMask Link]
    What is MetaMask? Introductory explanation found here https://news.blochchaingame.jp/7
    *Jumps to an article with information on blockchain games

    2. Playing via Smartphone
    Play using a "browser with a wallet"
    To play on your smartphone, please use the contract servant dedicated app.

    TokenPocket
    [Dedicated app for ios]
    [Dedicated app for Android]

    Go!Wallet
    [Dedicated app for ios]
    [Dedicated app for Android]

    Various functions are available when you obtain the encrypted currency Etherium (ETH below) and store it in your wallet.
    Open an account on a virtual currency exchange to acquire ETH.

    Please be aware that unintended behaviors and inconsistencies that occur when playing on the Revert tab will not be covered by compensation.

    "CONTRACT SERVANT - CARD GAME" is a trading card game that runs on "Ethereum," a platform comprised of distributed computing applications and smart contracts.

    Players can exchange cards (Servants) freely in an online space, while the blockchain monitors for irregularities.
    The user-friendly design places battles, enhancements, and other game elements excluding the marketplace off-chain*.

    *Off-chain refers to some fund transfers and transactions carried out partially outside of the blockchain.
    By recording only the first and last of these in the blockchain, processing is kept affordable and quick.

    This is a trading card game in which Players take on the roles of Masters over Servants, and battle with other Masters.

    Players can buy Servants using ETH, or buy and sell them with other players.
    It is also possible to create new Servants by mixing Servants together.
    Create your own unique deck of Servants, and fight for supremacy!

    Processing may not complete even when requested.
    If processing does not complete even after waiting a while, please reload the page, as there is a high probability that processing has failed over ETH.

    Furthermore, processing may fail in the following situations.
     -When the GAS price is reduced.
     -When there is an insufficient amount of ETH.
     -When another user purchases the Servant you were attempting to purchase.
     -When the listing for the Servant you were attempting to purchase is cancelled.
     -When the RENTAL for the Servant to be used in MIX is cancelled,
     etc.

    Please attempt the following when transaction authorization will not complete.
     -Raise the GAS price.
     -Reset the transaction is raising the GAS price does not resolve the issue.

    In the contract servant, various status values ​​are determined by the combination of DNA assigned to each servant.
    The status numbers that have already been assigned will not be adjusted for strengthening or weakening.
    The effect value of “SKILL” possessed by the servant may be subject to balance adjustment, but balance adjustment will not be performed for 90 days from the first appearance as a performance guarantee.
    In addition, when making balance adjustments, we are considering making adjustments by means such as user voting, rather than just judging from operations.
    Regarding the announcement of the implementation, we will notify you by in-game notice at least 14 days in advance.
    Details will be announced in the game announcement or Medium after confirmation of implementation, please check there.

    For contract servants, various status values ​​are determined by the combination of DNA assigned to each servant.
    In principle, there is no inflation from the initial settings for the status numbers.
    We plan to provide new servant value with variations of “SKILL”.

    The main page for this game, where you can check information and jump to the game's main functions.

    You may claim items acquired in the game, or items and avatars granted by the management.
    Presents can be claimed for 30 days after they first appear in the Present Box.
    Presents cannot be claimed after this period passes.

    Allows you to check in-game settings or various agreement terms.

    Your username
    You can change names via User Settings.

    The User's current level.
    Your User Level will rise as you gain User Experience in TOWER or other modes.

    Ranks are decided based on each player's ratings value.

    The rankings get tougher in the order "BRONZE", "SILVER", "GOLD", "PLATINUM", "CRYSTAL", "CHALLENGER" , and "CHAMPION". Lower numbers within the same rank signify a higher rank.
    Ex) GOLD II is a higher rank than GOLD V.

    You can do battle by consuming battle point (here after BP). Every day at 6:00 [UTC], 30 BP will be restored. Battle by deck you build, and by the result, the rating of the player will change. Based on current ranking, player can get in-game currency called Contract Servant Coin (hereafter CSC) as reward. League event will be held for battle and at the end of each league, player also get league reward (weekly reward).
    You can review the five most recent battle results for each of the three types: "Assault," "Defense," and "Free Battle."
    Tapping any list lets you view a replay of its battles.
    You can also check the number of your league's victories and defeats under "Assault" and "Defense."
    You can check your total victories and defeats under "Free Battle."

    You also might get rewards based on your ratings and rankings on a weekly basis.
    Leagues are held from Monday at 16:00 to next Monday at 14:59 every week.
    *Ratings are totaled from 15:00 to 15:59 am every Monday.
    You must battle at least seven times during a league in order to get league rewards.

    Ranks are decided based on each player's ratings value.

    The rankings get tougher in the order "BRONZE", "SILVER", "GOLD", "PLATINUM", "CRYSTAL", "CHALLENGER" , and "CHAMPION". Lower numbers within the same rank signify a higher rank.
    Ex) GOLD II is a higher rank than GOLD V.

    A numerical indicator of player strength.
    Your rating may fall if you do not battle at least once during a league.
    *Ratings for some set ranks do not fall in such cases.

    These are rankings of player rating scores.

    Points required to fight battles.
    Fighting one battle consumes one Battle Point (BP).
    You recover 30 BP at 6:00 [UTC] every day.

    Before the battle starts, choose 1 of 3 opponents you want to challenge.

    Candidates will be updated after 30 minutes or by manually up to once.
    Manually update is available after completing battle for once or wait for 30 minutes.

    Servants act according to a set ""ORDER"" during battles.

    Note that only a number of Servants equal to the current ORDER are able to act in that ORDER. 【Action restrictions】
    Ex) Up to two Servants on can act on ORDER 2. If three Servants are set to ORDER 2, then 1 cannot act.

    On matching ORDER values, actions are prioritized in order of Recovery>Magic>Attack>Defense.
    Furthermore, the Servant with higher POW has priority if the items above match, and when even POW matches, order is decided at random.

    When you have a Servant with the same ORDER as one on the enemy side, the offensive side for the ROUND will act first.

    Depending on JOB, Servants may have ROUNDS they can and cannot act on. Magic Users can only act on even numbered turns, while Recovery can only act on odd numbered turns.【Action limits per job】

    【Action restrictions】【Action limits per job】Servants enter ""Idle"" state, and cannot act.

    Target locations and ranges are set by Servant DNA.

    Attacks will miss if there are no Servants present in target ranges when battle begins, but targeting changes as shown below with each ROUND.
    ROUND 1: DNA search (searches for enemies in spots set by DNA only)
    ROUND 2: Row search (target moves a row back if nothing was found during DNA search. If starting from middle row, middle row > back row > front row)
    ROUND 3 and on: General search (targeting moves until a target is found) *See below for targeting priority

    Taunted Servants ignore targeting logic and make the taunter their main target (starting point).
    Furthermore, this can strike other Servants, since sub-targeting (range) does not change even if the main target moves.

    *If multiple taunts are active at once:
    Servant taunts are prioritized by placement in 1. Front row > middle row > back row.
    2. If the above are the same, the Servant closest to the enemy side's initial target will be prioritized.
    3. If even that is the same, the Servant with the highest remaining HP will be prioritized.
    4. If even remaining HP is the same, it will be decided at random.

    Refers to a state in which Servants cannot act (attack or heal) due to [No. of Actions Restriction], [Action Restrictions by JOB], or status ailments, etc.
    Turns still pass when a Servant is Waiting.

    Refers to the state when a Servant has attacked or healed.
    Servants with the Attacker, Defender, or Magician JOBs will attack.
    Servants with the Healer JOB will heal.
    Attack and Healing power varies according to attack area.

    Refers to Servant action order.
    Servants act on the ORDER that matches their number during a ROUND.

    Servant abilities.
    Effects and conditions for activation vary by SKILL.
    All Servants have at least one SKILL.

    Another Servant ability.
    Effects and conditions for activation vary by PLATE SKILL.
    Some Servants do not have a PLATE SKILL.

    Servant status effect resistance skills.
    Status effects resisted vary by RESIST SKILL.
    All Servants have at least one RESIST SKILL.

    Battles have the following two victory conditions:
     1. Wipe out the enemy force -> Victory as of enemy defeat
     2. Have more remaining Servants to win when ROUND 5 ends
     *When both sides have the same number of Servants remaining, victory is decided by the highest total HP remaining

    When you land a critical hit, the damage or healing to the target increases.
    Critical hits are more common with higher "LUK" stats.
    A higher "CRI" stat increases the damage or healing that critical hits deal.
    Damage from status ailments can also produce critical hits, but some damage, healing, and other effects will not produce critical hits.

    When guard activates, damage taken from opponents is reduced.
    A higher "VIG" stat will increase guard activation rates.
    A higher "DEF" stat will boost damage reduction from guarding.
    Damage from status ailments can activate guard, but some damage will not.

    Poison:Damage taken every turn from the effects of poison.
    Damage may rise due to critical hits.

    Burn:Take damage every action from the effects of burns.
    Damage may rise due to critical hits.

    Darkness:Hit rate falls and misses become more likely from the effects of darkness.
    Miss decisions are made for each square.

    Silence:Skills will not activate from the effects of silence.

    Charm:Targeting inverted from the effects of charm.

    Ice:Unable to act and has barrier from the effects of ice.

    Paralysis:Unable to act and has anti-barrier from the effects of paralysis.

    Sleep:Unable to act until hit by an enemy attack from the effects of sleep.

    Curse:All stats reduced from the effects of curse.

    Lock-on:Focused targeting from enemies from the effects of lock-on.

    A buff effect that varies according to the Servant's number of owners, with more powerful buff effects for lower numbers of owners.
    Common Servants do not receive these effects.

    Lets you check battle victories and losses, rating changes, rewards acquired, and more.
    The replay function also lets you review battle details.

    Granted to the most active Servants by JOB.
    Furthermore, since title bonuses are shared by your side and the enemy's, there are cases in which the player does not receive the title bonus.

    Rewards increase according to the number of title bonuses acquired.

    Also, the items evaluated vary by JOB, as shown below:
     -Attacker: Servant that dealt the highest max damage
     -Magician: Servant with the highest total damage
     -Defender: Servant struck the most times
     -Healer: Servant who dealt the most total healing

    By each plate skill, the amount of CSC players can receive as league reward will increase.
    ※Battle reward is not the target of any plate skill. They only have effect to league reward.
    ※Effect of PLATE BONUS accumulates until 300%. The amount exceeding 300% will be recalculated (√Amount exceeding×0.5) and reflected to PLATE BONUS.

    Ex)In the case, accumulate PLATE BONUS is 400%
      Amount exceeding will be 400%-300%=100%
      Recalculation by √100%×0.5=50%
      300%+50%=350%

    *Plate bonus of common servant will be calculated by “Bonus value written on skill description” × “The number of RESONANCE of the servant”.

    This function lets you set Servants to use in Battles.
    You can set a maximum of eight Servants.
    You cannot use multiples of the same type of Servant.
    You also cannot leave this empty, with no Servants set.
    You can save up to a maximum of five decks.

    You can view a list of Servants you own.
    Tap a card to see its details.

    You can view detailed information on Servant DNA, Skill effects, and more.
    You can also perform Servant "LvUP", "MIX", "RENTAL", "SELL", and "GIFT".

    The fixed ID of the target Servant.

    You can assign names as you like.
    *You cannot assign nicknames to Common Servants.

    The current owner name (player name) of the target Servant.

    The generation of the target Servant.
    Generation impacts RECOVERY TIME.

    Some functions (MIX, RENTAL, and SELL) are unusable for a while after a MIX.
    The child servant newly created by MIX has a RECOVERY TIME.
    The RECOVERY TIME becomes longer as the GENERATION of the parent servant is higher.

    This function lets you spend CSC(COE) to enhance a Servant.
    Enhancement increases a Servant's HP and POW.
    The amount of CSC(COE) required to enhance varies by level.
    Maximum Servant levels vary by token type and rarity.

    This function creates a new Servant (child) from two other Servants (parents).
    DNA data for the two parents used will influence the child.
    MIX can be performed only once per Servant.
    The child created by MIX will enter "RECOVERY TIME", and will not be available for some functions (MIX, RENTAL, and SELL) for a set time.
    RECOVERY TIME varies by parent GENERATION.
    Of the two Servants used, one can be a RENTAL from another player.
    *A separate RENTAL fee is incurred when using a RENTAL.

    Servant children created through MIX show their two Servant parents.
    *Servants without Servant parents also exist.

    Refers to Servants created using the Servant as an origin.

    This function lends the target Servant to another player for MIX use.
    The value required for a RENTAL is set in Dutch auction fashion, varying as time passes.
    You can set the following three items with the RENTAL function.
    -Starting price: RENTAL price at the start
    -Ending price: RENTAL price upon ending
    -Period: Days between starting and ending price
    *RENTAL cannot be cancelled until used by the other player.
    *A cancellation fee is incurred if a RENTAL is cancelled.
    *Servants that have been used in RENTAL cannot be used in MIX afterward.

    This function transfers a Servant to another player.
    You cannot send a Servant to a wallet address that has not created data for this game.

    This function lists the target Servant on the MARKET to sell to another player.
    The value required for purchase is set in Dutch auction fashion, varying as time passes.
    You can set the following three items with the SELL function.
    -Starting price: SELL price at the start
    -Ending price: SELL price upon ending
    -Period: Days between starting and ending price
    *A cancellation fee is incurred if SELL is cancelled.

    Servants fall under the following three categories, and some functions are restricted depending on the category.
    -Common Servants: Cannot use MIX, RENTAL, SELL, or GIFT, and do not receive COUNTBUFF effects
    -Token Servants: Can use MIX, RENTAL, SELL, and GIFT, and receive COUNTBUFF effects
    -Limited Servants: Generally the same as Token Servants, but only issued in limited numbers
    *All Servants can use upgrades.

    Show rarity of servants.
    “NORMAL”<”RARE”<”EPIC”<”LEGENDARY”<”MYTHIC”, the rarity of servant get higher in this order.

    RESONANCE rises automatically when you have multiple Servants of the same type.
    Higher RESONANCE strengthens Servants.
    Parameters, Skill improvements, and artwork changes may occur depending on RESONANCE.
    *Skill enhancements and artwork changes occur at set RESONANCE levels.

    The Servant's original name.

    Show the strength of the servant.
    The higher, servant’s status (HP・POW) will be higher.
    Maximum level of servant differs by token type and rarity.

    Displays Servant artwork.
    Artwork changes according to your RESONANCE level.

    This is encrypted Servant data concerning Battles and Mix.
     -GROUP: Organizations and countries the Servant belongs to.
     -JOB: The Servant's Job type. Rows targeted vary by Job.
     -SIN: The Sin the Servant bears.
     -FAITH: The Servant's creed.
     -TARGET: The coordinates of the square the Servant targets.
     -ORDER: The Order the Servant acts in.
     -RESIST: The Servant's resistance against status ailments.
     -ZODIAC: The Servant's zodiac sign.
     -GOD: The Servant's guardian deity.

    This is Servant stat data related to Battle.

     -HP: Servant Hit Points. Servants will retreat if these run out during Battle.
     -POW: Servant power. This determines attack and healing strength.
     -DEF: Servant defense. This influences damage reduction when guarding against attacks.
     -VIG: Servant vigilance. This influences guard rates against attacks.
     -CRI: Servant critical power. This influences damage boost rates when critical hits occur.
     -LUK: Servant luck. This influences critical hit rates.
     -ORDER: This is the Servant's action order.
     -RESIST: This is the Servant's resistance against status ailments.
     -SKILL: This shows the Servant's skill.
     -AREA: This is the Servant's skill area.

    Designates main target (starting point) and sub-target (range) for attacks or recovery during Battles.
    Starting point and range are determined by DNA data.

    Allows you to check your Servant's serial number.

    Servant abilities.
    Effects and conditions for activation vary by SKILL.
    All Servants have at least one SKILL.

    Another Servant ability.
    Effects and conditions for activation vary by PLATE SKILL.
    Some Servants do not have a PLATE SKILL.

    Servant status effect resistance skills.
    Status effects resisted vary by RESIST SKILL.
    All Servants have at least one RESIST SKILL.

    A buff effect that varies according to the Servant's number of owners, with more powerful buff effects for lower numbers of owners.
    Common Servants do not receive these effects.

    This function purchases Servants.
    The value required for purchase is set in Dutch auction fashion, declining as time passes.
    You can also purchase Servants other players are selling on the MARKET.

    You can gain Servants by expending items.
    The Servants available vary by Contract.

    Areas are divided into Stages. Clearing a Stage gains you rewards and unlocks the next Stage.
    Clearing up to a set Stage will clear an entire Area. This gains you rewards and unlocks the next Area.
    Challenging the TOWER does not consume BP.
    The deck used in TOWER is different from the deck used in BATTLE.

    The Tower uses a dedicated deck, distinct from the BATTLE deck
    The following conditions and restrictions may apply in the Tower.
    -Number of people: Conditions and restrictions on number of people set in deck
    -JOB: Conditions and restrictions on JOB set in deck
    -Token: Conditions and restrictions on Token use
    *Conditions refers to parameters that increase score if satisfied when clearing a Stage, allowing you to gain score accordingly.
    *Restrictions refers to limitations that must be satisfied to take on a Stage.

    You can raise your User Level by gaining experience.
    You can gain experience in the Tower and more.

    Displays important information such as notices from the management, maintenance plans, and more.

    Displays all action results for the player themselves.
    You can also check the results of all types of applications here.

    Displays major, game-wide news.

    Items can be consumed, or exchanged for other items or avatars.
    Some items that can be exchanged are limited-time, or have other restrictions.

    Players can check the items they own and the numbers of each on the list.

    You can turn the BGM ON or OFF.

    You can change the language used in the game.
    Currently, four languages are supported with Japanese, English, Chinese, and Korean.
    * Currently only Japanese and English are supported

    Players can check the items they own and the numbers of each on the list.

    This lets you send emails to management concerning bug reports, questions, requests, or similar.

    Allows you to check the CONTRACT SERVANT white paper.
    *Jumps to an external website.

    This lets you check the CONTRACT SERVANT "Terms of Use".

    This lets you check the CONTRACT SERVANT "Personal Information Protection Policy".

    This is the first page displayed on starting the game.
    It lets you check on NEWS and other information.

    You can check the "Construction for specific commerce" of the contract servant.
    * Japanese only

    CONTRACT SERVANT -CARD GAME- (below: CSCG) uses the virtual currency Ethereum (below: ETH) as a payment method.
    ETH is required in order to purchase, sell, or use MIX or RENTAL functions on Servants.
    Open an account on a virtual currency exchange to acquire ETH.

    To make CSCG more approachable, using Servant LvUP (enhance), RESONANCE, Edit, or Battle functions does not consume ETH.

    *LvUP (enhance) consumes CSC, but does not consume ETH or GAS.

    GAS is required to carry out processing on the system of the virtual currency Ethereum (ETH below).
    GAS prices vary constantly. You can look up appropriate GAS Prices on the website below.

    https://ethgasstation.info/
      

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    The battle data has been restored.
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    GAMETOP
    This is a campaign TOKEN!
    Purchase Servant?
    Purchase Catalog Servant?
    now price ETH
    ← free gifts!
    *Please see the notifications page for campaign details.
    Plus a chance to win prize raffles!
    1st Tier
    Last
    ∞
    SOLDOUT
    Grand Prize
    Last
    ∞
    SOLDOUT
    2nd Tier
    Last
    ∞
    SOLDOUT
    [Notes]
    * Campaign rewards cannot be earned if the token is not purchased.
    *Tokens will be distributed after the purchase is completed and the sale period ends.
    0
    Please wait for processing to finish.
    Campaign prize raffle results will be shown in 'My ACTIVITY' notifications after purchase processing is complete.
    [Notes]
    * Campaign rewards cannot be earned if the token is not purchased.
    *It may take some time for results to be reflected.
    *Processing may fail due to network traffic levels.
    Network connection other than the main network is not possible.
    Please check your network and try again.
    Updated to new version.
    Back to TOP.
    BUY ETH
    [Notes]
    x
    Number Owned
    x
    / 999
    Number Owned9999→0000
    x
    Exchange with (アイテム名) x (交換数) completed
    Due to the lottery, you missed the reward
    You get below items as reward
    Rewards are send to “PRESENT” box
    Distribution of today’s DIVIDEND is already completed.
    Please wait for a while for next distribution.
    *Target of DIVIDEND is only for limited servant.
    *DIVIDEND will be distributed if you hold above target servants at 00:00[UTC].
    *Due to the inclusion delay into the chain, sometimes you are not eligible for the lottery even holding specific servant at above shown time.
    You don’t hold any servant qualified for DIVIDEND.
    *Target of DIVIDEND is only for limited servant.
    *DIVIDEND will be distributed if you hold above target servants at 00:00[UTC].
    *Due to the inclusion delay into the chain, sometimes you are not eligible for the lottery even holding specific servant at above shown time.
    Preparing the distribution of DIVIDEND.
    Please wait for a while.
    Complete time
    *Target of DIVIDEND is only for limited servant.
    *DIVIDEND will be distributed if you hold above target servants at 00:00[UTC].
    *Due to the inclusion delay into the chain, sometimes you are not eligible for the lottery even holding specific servant at above shown time.
    *You cannot claim presents after their claim deadline, or avatars you have already acquired.
    x
    Could not claim presents.
    *You cannot claim presents after their claim deadline, or avatars you have already acquired.
    The resonance level increased, because of having multiple of servants or artifacts with same name.
    The servant reaches to RESONANCE X, so it turned into an item.
    You have unchecked Battle Results.
    Back to BATTLE Result.
    Your opponents have been updated.
    Back to BATTLE TOP.
    Opponent's update deadline expired.
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    The league period has passed.
    Back to BATTLE TOP.
    Insufficient BP.
    Back to BATTLE TOP.
    Free battle failed, because league switched.
    Going back to TOP of Battle.
    Not enough CSC.
    Opponent reset isnot possible.
    Unable to exchange, as an error has occurred.
    Back to TOP.
    Unable to exchange, as an error has occurred.
    Back to TOP.
    Please always include 1 or more Servants in your deck
    Please include a maximum of Servants in your deck
    You cannot include the same Servant
    Restore deck information
    Destroy deck edit data?
    Revised deck edit data will be lost.
    Update deck data and proceed to another page?
    If not updated, current deck editing data will be lost.
    Update deck information and challenge?
    Remove all DECK Servants?
    Please always include 1 or more Servants in your deck
    Deck includes a restricted Servant.
    Please remove applicable Servants.
    Enemy
    CLEAR Conditions
    CLEAR Rewards
    Deck is empty and cannot be saved.
    Proceed to other page without saving?
    Username changed to [(変更後の名前)]
    Best Attacker
    none
    Best Defender
    none
    Best Magician
    none
    Best Healer
    none
    none
    000000
    rank_name
    Rt
    USERNAME
    - NECROMANCER -
    League Rewards
    Ranking reward
    Once decide your class,
    you cannot change it until next league.
    Do you really participate this class?
    Since the league is already over, could not select the class.
    Back to game TOP.
    Do you want to do free battle
    with ’s deck V?

    * The image of the other avatar will be changed to the default avatar.
    • Servants appearing may be duplicates in some cases.
    • -Appearance rates shown in Ratios will not add up to 100% in some cases, as numbers are rounded six places after the decimal point.
    • Contracts cannot be formed if used after the applicable period.
    • Servants acquired are sent directly to MyLIST.
    • Depending on your connection to the servers, Contract animations may skip or display improperly in parts or entirely. However, Servant addition will still be completed properly in these cases. Please check MyLIST.
    • -Contracts are granted based on the Ratio for each separate instance.
      As such, a Servant with a Ratio of 1% is not guaranteed to appear after 100 Contracts.
    • Servant appearance rates may vary even with the same rarity.
    • Servant appearance rates may vary with the addition of new Servants or similar factors.
    • Contract periods may change without prior notice.
    Emission rate for 1st to 4th times.
    Emission rate for 5th time.
    Ratio by Rarity
    LEGENDARY 0%
    EPIC 0%
    RARE 0%
    NORMAL 0%
    Ratio by Servant
    LEGENDARY
    NONE
    EPIC
    NONE
    RARE
    NONE
    NORMAL
    NONE
    Date (UTC)
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    Failed to get ETH amount necessary for purchase.
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    STORY
    DNA
    JOB
    GROUP
    SIN
    ZODIAC
    GOD
    FAITH
    TROPHY
    BATTLE HISTORY
    OWNER HISTORY
    0000
    0000
    0000
    Winrate %
    NO DATA
    LOCK
    GROWTH RATE
    RES XII Lv 10
    HP  1000
    POW  2000
    RES XII Lv 10
    COST ----
    HP  1000
    POW  2000
    LvUP Preview
    SKILL
    NO SKILL
    NO SKILL
    PLATESKILL
    NO PLATESKILL
    NO PLATESKILL
    LOCK
    GROWTH RATE
    RES XII Lv 10
    HP 
    1000
    POW 
    2000
    DEF 
    10
    CRI 
    10
    VIG 
    10
    LUK 
    10
    RES XII Lv 10
    HP 
    1000
    POW 
    2000
    DEF 
    10
    CRI 
    10
    VIG 
    10
    LUK 
    10
    STORY
    SKILL
    NO SKILL
    NO SKILL
    PLATESKILL
    NO PLATESKILL
    NO PLATESKILL
    RESISTSKILL
    NO RESISTSKILL
    NO RESISTSKILL
    Freed by clearing
    of
    DNA
    GROUP
    JOB
    SIN
    FAITH
    TARGET
    ORDER
    ZODIAC
    GOD
    RARITY
    MYTHIC
    LEGENDARY
    EPIC
    RARE
    NORMAL
    TOKEN
    LIMITED
    TOKEN
    COMMON
    OTHER
    SELL
    GEN0
    MIX OK
    DECK
    FAVORITE
    RENTAL
    CSCG CLOCK
    FILTER CLEAR
    SORT
    GET
    ID
    PRICE
    TOTAL
    ORDER
    RARITY
    ARRAIVAL
    GENERATION
    RECOVERYTIME
    HP
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    DEF
    VIG
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    LUK
    LV
    RESONANCE
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    SORT CLEAR
    JOB LIMIT
    Attacker
    Defender
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    Magician
    SERVANT LIMIT
    UNTIL
    8
    UNTIL
    7
    UNTIL
    6
    UNTIL
    5
    UNTIL
    4
    UNTIL
    3
    UNTIL
    2
    UNTIL
    1
    RARITY LIMIT
    UNLIMITED
    UNTIL LEGENDARY
    UNTIL EPIC
    UNTIL RARE
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    TOKEN LIMIT
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    LEVEL LIMIT
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    RESONANCE LIMIT
    ON
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    ARTIFACT LIMIT
    ON
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    STATUS
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    RESULT
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    NAME*Up to 12 characters
    CLASS
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    SQUARE BUFF
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    FILTER CLEAR
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    To Area
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    →
    Player Lv is up.
    CLEAR
    BONUS GET
    Starting Price
    ETH
    Closing Price
    ETH
    Time Remaining
    Days
    *This Servant is registered as favorite.
    [Notes]
    * 5% of the transaction amount will be charged as a commission when the transaction is completed.
    *listing incurs GAS. The GAS shown is set by the management at a value appropriate for the application.
    *listing can be cancelled, but this incurs separate GAS.
    [Notes]
    *Cancelling incurs GAS. The GAS shown is set by the management at a value appropriate for the application.
    *You can use listing again after cancelling, but this incurs separate GAS.
    Send GIFT?
    Recipient wallet address
    *This Servant is registered as favorite.
    [Notes]
    *GIFT incurs GAS. The GAS shown is set by the management at a value appropriate for the application.
    *GIFTS cannot be canceled.
    Do you really agree with the below detail of RETURN?
    GET ITEM
    RETURN CSC
    RETURN
    0
    TOTAL CSC
    0
    REDUCTION RATE
    0%
    *This Servant is registered as favorite.
    [Notes]
    *GAS is necessary for RETURN. The GAS displayed is set by the admin to a value appropriate for the application.
    *RETURN cannot be canceled.
    Do you agree with consuming
    for Level UP?
    Error happened.
    Back to game TOP.
    MAXLv
    BREAK POINT
    0 / 0000
    *The amount of BLAKE POINT is exceeding the required amount,
    some part of them will be wasted.
    Select number of emblems you use
    CLEAR
    AUTO SELECT
    エンブレム名
    POINT : 0
    NUMBER : 0
    MAXLv
    40
    45
    【Consumed Emblems】
    *The amount of BLAKE POINT is exceeding the required amount,some part of them will be wasted.
    アイテム名 x 000
    LvBREAK error happened
    Going back to game TOP.
    Do you want to MIX?
    TOTAL COST
    ETH
    GAS
    ETH
    RENTAL
    ETH
    NEW SERVANT
    GENERATION
    0000
    RECOVERYTIME
    000s
    JOB
    GOD
    GROUP
    SIN
    FAITH
    ZODIAC
    *Each Servant can only be used in MIX once.
    *MIX incurs GAS.
    *The GAS has set a number suitable for application and can be changed.
    *GAS will not be returned if MIX application fails.
    Incorrect information was obtained.
    Back to TOP.
    Effect target servant
    Select SKILL.
    SKILL
    No SKILL
    Inactivate SKILL of this artifact
    RES I
    SELECT
    name
    AVATAR SELECT
    FREE TOURNAMENT
    CAPACITY
    0
    /
    16
    START (UTC)
    2020/00/00 18:00
    Qualifications will be decided when the TOURNAMENT starts.
    1
    NO ENTRY
    CAPACITY
    /
    アイテム名67890 x 00
    ー
    1st
    アイテム名67890 x 00
    ー
    2nd
    アイテム名67890 x 00
    ー
    BEST 4
    アイテム名67890 x 00
    ー
    BEST 8
    アイテム名67890 x 00
    ー
    BEST 16
    アイテム名67890 x 00
    ー
    Changed the deck information.
    Entry or deck change failed
    because the entry period for this TOURNAMENT has expired.
    Return to TOURNAMENT TOP.
    You cannot enter because the maximum number of entries has been reached.
    Return to TOURNAMENT TOP.
    It will be already entered TOURNAMENT.
    Return to TOURNAMENT TOP.
    ENTRY
    0
    /
    3
    Not enough entry points.
    It recovers at o'clock every day.
    Return to TOURNAMENT TOP.
    The password you entered is incorrect.
    Your account cannot participate in this TOURNAMENT.
    Return to TOURNAMENT TOP.
    The tournament results cannot be displayed because the display period has expired.
    *Rewards will be received within the TOURNAMENT RESULT display period.
    Return to TOURNAMENT TOP.
    This TOURNAMENT has been canceled/discarded,
    I cannot confirm RESULT.
    Return to TOURNAMENT TOP.
    This TOURNAMENT has not been published yet,
    I can't confirm the RESULT yet.
    Return to TOURNAMENT TOP.
    The set date cannot be held because it has already passed.
    Return to TOURNAMENT TOP.
    Since the number of TOURNAMENT being held has reached at the same time,
    Unable to hold a new TOURNAMENT.
    Return to TOURNAMENT TOP.
    Because there is TOURNAMENT currently being held,
    TOURNAMENT cannot be held again.
    Return to TOURNAMENT TOP.
    The input is incorrect.
    Return to TOURNAMENT TOP.
    This TOURNAMENT has already been published.
    Return to TOURNAMENT TOP.
    The change information has not been saved.
    Do you want to move to another page as it is?

    *If you have not entered, no entry will be made.
    (UTC)
    * Points will not be consumed for entry to this TOURNAMENT.
    To the organizers
    In the TOURNAMENT name and TOURNAMENT comment,
    please write something that will not upset other users.
    Also, regarding all the troubles that can occur due to the TOURNAMENT,
    please note that the management side will not be able to respond.
    You cannot have multiple TOURNAMENTS at the same time.
    After the current TOURNAMENT is over,
    you can start a new TOURNAMENT.
    You cannot hold more than TOURNAMENTS at the same time.
    After the current TOURNAMENT is over,
    you can start a new TOURNAMENT.
    End time of ongoing TOURNAMENT
    (UTC)
    (UTC)
    Once TOURNAMENT is held, it cannot be canceled.
    Do you hold TOURNAMENT?
    Precautions
    When holding a TOURNAMENT using this function, it is prohibited to collect participation fees etc. from participants.
    Only those who can approve, please proceed to the next.
    ようこそ公式ユーザー様。

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    INDEX
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